Ghoul cities don’t accrue population – rather their resources come from dead bodies. Necromancer nations no longer concern themselves with morale of either units or people for the most part – they don’t even concern themselves with population at all. ![]() Necromancers can be recruited as hero units, just as other named characters can in previous AoWII instalments, and are mostly on-par with other heroes, though they are most distinct when you play a necromancer as a leader. However, one must consider how this new edition fits in with the gameplay. Many are masters of the flame, which they believe pleases their god.Already, I’m willing to give this a shot. They are clever with magic and move quickly across the battlefield, able to avoid many obstacles in combat. Their natural curiosity about necromancy and the passing of regal souls into kingdoms of glory in the afterlife inspires them to construct massive tombs. They worship the sun and track the cycle of day and night life and death. The most devout strive to unleash their inner predator, seeing mercy as weakness. A large proportion of Tigrans worship a new incarnation of the ancient Fire Wizard-god Yaka as the Sun God. Their reclusiveness has given rise to some rather extreme religious sects. ![]() But when opportunity favors them, they pounce and kill without mercy. Reclusive and mystical, they tend not to get involved in the conflicts of the pupulous northern lands. Tigrans are a race of feline humanoids, hailing from remote desert lands.
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